The Island (7DRL 2025)
The Island is my 7DRL submission for 2025, a HTML5 game that you can play in your web browser. This is an incomplete entry due to me over-scoping what I could realistically accomplish in a week but there is a small dose of gameplay, around 10-20 minutes, albeit with just a handful of the intended mechanics. No combat, hunting, fishing, inventories, etc.
The Island is a survival-style roguelike adventure game. The key idea is that the Island will evolve outside of your control as you play. Unfortunately, you will only see a snippet of that towards the end of the game.
On the technical side, I did implement a voxel rendering system in the Canvas, which was a fun exercise although there are still a few gremlins in the implementation. Currently the game requires a keyboard to play but I will eventually add touch controls.
Keyboard controls: W/A/S/D to move, SPACE to pause, bump into things to interact with them.
Acknowledgements: A big inspiration for the design is Ignacy Trzewiczek's Robinson Crusoe board game, especially the event system. Thanks also to Kenney for his micro roguelike pixel-art pack, which I customized slightly.
Changelog
0.1.0 - Incomplete jam submission 3/9/2025
0.1.1 - Bug fixes (rendering fixes and unintentional animal removal)
0.1.2 - More bug fixes (wall glitches and sunrise/sunset lighting)
Status | In development |
Platforms | HTML5 |
Author | spillz |
Genre | Adventure, Survival |
Tags | Pixel Art, Roguelike, Singleplayer, Turn-based |
Comments
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I love the concept. An isolated island is a wonderful setting for almost anything, and the evolution of it when the player is not looking is something mostly unexplored in games. I like the voxel rendering, it really makes a neat effect. I think Dwarf Fortress does something similar but I've never played it. Overall it's really a great idea and you did a good job especially considering the short time available.
Thanks for taking the time to comment. Agree with your sentiments. Despite the unexpected hiccups along the way, I had a good time with this one and plan to keep fleshing the game out in coming months to more fully bring out the vision.